Visible / Invisible was framed as an interdisciplinary symposium exploring how animation, games and interactive practices reveal experiences, systems and meanings that remain hidden. It was a brief broad enough to hold the full range of the MAGI cohort's research, from cultural heritage and handcrafted method to adversarial design and play.
The day opened with a keynote from Professor Deb Polson in the Kaleide Theatre, followed by fourteen student talks running in parallel across Megaplex 1 and 2. A screening of animation and video essays ran on loop in the Kaleide through the afternoon, and a playtest floor in Megaplex 3 put interactive and games work in front of an audience to be played rather than described. Eighteen works were accepted to the program in all, across animation, games, and 3D and interactive practice.
It's the first time MAGI's research output has been gathered into a public event of its own, rather than appearing as part of the end-of-year exhibition. It gave a venue to the written and spoken side of the program, in the same week its studio work heads toward the EXPO.






